And we have a very dedicated and knowledgeable community, who are always willing to help us out. We also work very closely with a medievalist, who makes sure that what we do is as close to being as authentic as possible. A lot of libraries and museums have digitized those scripts, making it easier for us to flick through them and get inspired. Wojtek: All of our units and the game’s visual style is based on these ancient manuscripts. In addition to reviewing manuscripts, I am also looking for information about what ordinary life was like at the time. It is also important for me that every detail, like the shape of the sword, the clothes of the character, or the effects of the fire look like they’ve been taken from a real manuscript. It’s hard to make a game looking like ours and be playable, clear, and understandable at the same time. I try to use colours, shapes, and other references exactly as they appear in manuscripts. After choosing a turn-based strategy genre and 2D platformer-kind of world, I try to create all of the graphics to look like medieval manuscript drawings that would also be useful be the player. We also talk a lot about game mechanics, law and orders in our imaginary world, and game genre. After several attempts, I found a style based on historical references, but at the same time being our own style as well. TSA: I noticed from the screenshots that you also use a colour palette that you would tend to find in illuminated manuscripts – predominantly blue, red, yellow, green and gold – can you tell me more about how you researched and decided on your visuals?ĭorota: After choosing the main manuscripts, I tried to reproduce illustrations from them and drew many sketches by hand in ink and digitally to learn the style assumptions. After long research sessions, we have several main manuscripts that I use as references most often. I was looking for a drawing style that would be most useful in the technical aspects of our game (for animations, to communicate with the player through graphics and colours, etc.) and one that would suit me and be easy to reproduce. Thanks to the digitization of these medieval books, I was able to browse them online and choose the main references for our visual style. All of our illustrated references were made by hand we chose manuscripts made before the invention of Gutenberg’s printing machine. TSA: Was there a particular historical period of illuminated manuscripts that you chose as the aesthetic for your game? Or is it a mish mash of several different periods?ĭorota: After long research, and multiple consultations with a medievalist (who is the creator of Discarding Images), we chose our art setting to be inspired by the medieval European manuscripts of 11th to 14th centuries. (Summer volume of the Breviary of Renaud/Marguerite de Bar, Metz ca. In war, all methods are good, and the victory is hundreds of speared inkliners.Real-life medieval marginalia – Yaza Games’ inspiration. Drawing a wall to enemy troops, or a few of the units of opponents alone. In the role of the artist, the player is given the opportunity to use his "Unique" skills. Each individual confrontation will require a user of a unique tactical approach. The strategic location of the units, is capable of not only to influence the course of the battle, but also to defeat even the superior forces of the opponent. Military hand-drawn animals obey tactics, and it will be your main weapon for the sake of victory over the enemy. The world of the game is completely saturated with satire and eccentric humor. The gameplay battle process passes in a step-by-step system. Among "warriors" You can detect rabbits with two-handed swords, dogs with alabards, slugs of devouring people and many other bizarre warriors. Thanks to the magic of special ink, drawn on the pages of the book Animals come to life, and converge in the epic confrontation. Inkulinati - will make it from the player of the real maestro of living ink. Collect your unique besting, pass the tasks and quests, oppose the tests and fight on the ancient fields of the battle. The user will take on the role of an artist who on the book page illustrates medieval battles, where instead of people - animals. Almost 700 years of the history of the Middle Ages became inspiration for the game. Animals and Strategic War on the expanses of Inkulinati.
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