![]() They heed the mistake of not giving options and have provided an option so that it can even be turned off if preferred. These glyphs are blue, and whichever one you will move to is changed to green. inXile overcomes this by representing each grid space with a glowing glyph on the ground. ![]() With a true 3D environment and a free view camera, it isn’t always obvious which spot you are going to move to. inXile didn’t go all the way back to the true grid-based system from the original series but they have found a compromise that should check another complaint off of everyone’s list. The grid-based movement was one of the iconic elements of the genre thirty years ago, and the move to a more modern free movement system was one of the loudest complaints from the old-school regime. If all games could implement the use of a controller as well as inXile did for the Bard’s Tale 4, I would be a happy camper. Overall, the little things like the radial menu have turned me to the dark side of PC gaming and I found myself using the controller instead of mouse and keyboard to play through the game. Again, it only saves a second or two but it just feels smoother than moving up and down to select a menu item. This radial selector is also used on some of the UI menus as well. I always end up either too far or not far enough and then select the wrong skill on accident. This may seem a minor choice, but so many games keep a horizontal skill bar and I detest having to tap back and forth on the stick to select a skill. Selecting a skill or spell is as easy as pushing the left stick in whatever direction the skill is located on the circle and pushing the A button. My biggest praise has to be in the use of a radial skill bar during combat. In grid-based movement you can even use the D-pad for authentic old-school 90-degree snap turns. Sticking to normal convention, the left stick replaces the WASD keys for movement and the right stick controls the camera free-look. The BT4:DC has support for the Xbox One controller, and I must say that it’s quite intuitive. My preferred choice of control has always been a keyboard and mouse, but there are many people who like the compact nature of a controller. Let’s start with the big-hitting changes. I am sure many people, myself included, wondered whether inXile had addressed the community concerns, and overall they succeeded in attacking all the major concerns. ![]() There have also been a ton of tweaks, rebalancing, and bug squashing going on behind the scenes as well. At the very least you are getting a new end game dungeon, The Royal Necropolis of Haernhold, some new opponents to slay and subsequently new loot to plunder. inXile has been adding in a lot of the fixes over the last year and depending on when you played the original they may or may not have already been implemented. Then head back here and check out the changes if you’re still on the fence.įor returning players, some of what we will cover here may seem very familiar to you. For anyone who hasn’t played the original release and is here trying to decide if it’s time to pick the game up, I would suggest checking out my original review to get you up to speed on what the game has to offer. We could spend a lot of time going through the core features and gameplay of The Bard’s Tale 4: Director’s Cut but, honestly, the basics haven’t really changed since my initial review. This is our Bard’s Tale 4: Director’s Cut review. Were they able to cut through the technical issues of the original game and at the same time somehow magically satiate two diametrically opposed player bases? Pull up a chair and listen to the tale of my second adventure in the Bard’s Tale 4 world. Over the last year, inXile has been addressing all of these concerns and last week released The Bard’s Tale 4: Director’s Cut. To top it all off players wanting an old school experience were put off by the modern design choices and at the same time, other players were claiming inXile didn’t go far enough in adding the current conveniences they have grown accustomed to. There were some technical issues plaguing the game, keeping it from being the best it could be. Last year I reviewed The Bard’s Tale 4: Barrows Deep and found developer inXile had done a good job of blending in some gameplay mechanics found in recent dungeon crawlers while keeping the charm of the original grid-based games of the franchise.
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